
Also push the other forces into the corner from the beginning.otherwise u will be the one in the corner and defending is hard My strategie was to use the capital as an overcrowded evolved city and get all the supplies from other cities and the capital as the factory and the final destination before going to europe, also try to create an army around your cities so enemy forces cannot hold back ur production (they fortify around ur cities and wait until u really starve and no production can take place before attacking you.it's like a boycott :PĪlso it's a good idea to try and control the seas and hold back the trade of others.however it's very costly :?Įarly in the game i like to get mounted scouts to find treasures and could really help you get an economical edge and develop more fast. oh and something more be careful about the food supplies, do not overcrowd ur cities other wise you will need to use all the space for food production thus producing nothing!!! but hey, I am doing it in a video game.This game is DIFFICULT and i mean it, even at the easiest level it's extremely difficult to survive if u don't cheat, ah and those spanish forces looks like the whole galactic empire striking on you, the other powers look like kittens in front of the ferocious spanish army.īut it's a very addictive game and you have to select very your production and trade routes. They all include a virtual mass of casualties.Īfter playing Assassin's Creed: Odyssey for a few hours, I wonder how many people that were just guarding some random place I had murdered. Not sure why Colonization is any more violent and 'ick' as any other strategy game. The colonizers simply sped up the process. Side note I have seen recently posts from native American ancestors who point out the tribes were constantly killing each other off. We shouldn't shy away from such knowledge, and try to learn to not do horrible things in the future.

I love playing older games, but Colonization was one of the only games I had trouble getting myself back to play due to the ick factor of playing as a colonizing power after learning more about how horrific that period of time actually was.History is filled with terrible things. Quoting: Deleted_UserThat being said i think that a Colonization Game should say a word or two about History of the Native Americans during the Colonization Era nowadays. I think I used to have an older version, like 0.1 or 0.3 probably from 20ish years ago, but I must have gotten rid of it or it is on an old hard drive. I never participated in the project, but I used to love Colonization back in the day, and this game was one I was excited about. I just checked my Projects/SourceCode directory, and I have fcca-0.8.0 in there (around 2008?), mainly to study. They did also have another release towards the middle of last year if you missed it that added in music, animated rivers, improved performance, plenty of art updates and more.

Major changes to the tile goods production so that the actual values matches the original game.Some of what's new in the 1.0 release include: Games are never actually truly finished huh? 20 years in the making for this Sid Meier's Colonization remake!Įven though it's technically finished, the team behind it say they plan to continue upgrading the game and FreeCol 2.0 will have many features added towards what they and players imagine "Colonization 2 would have been".
#Freecol river free#
Took a while huh? It's not quite as well-known or as loved as some other free and open source games, but worth pointing out: FreeCol 1.0 is out now.
